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CONTRIBUTING.md
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#
Contributing
to
VyOS
You
wan
'
t
to
help
us
improve
VyOS
?
This
is
awesome
!
We
accept
any
kind
of
Pull
Requests
on
GitHub
.
In
order
to
get
your
changes
into
the
main
repository
as
smooth
as
possible
please
take
yourself
some
time
and
review
this
contribution
guideline
.
The
following
paragraphs
are
an
excerpt
from
our
Documentation
.
##
Submit
a
Patch
Patches
are
always
more
than
welcome
.
To
have
a
clean
and
easy
to
maintain
repository
we
have
some
guidelines
when
working
with
Git
.
A
clean
repository
eases
the
automatic
generation
of
a
changelog
file
.
A
good
approach
for
writing
commit
messages
is
actually
to
have
a
look
at
the
file
(
s
)
history
by
invoking
git
log
path
/
to
/
file
.
txt
.
###
Prepare
patch
/
commit
In
a
big
system
,
such
as
VyOS
,
that
is
comprised
of
multiple
components
,
it
’
s
impossible
to
keep
track
of
all
the
changes
and
bugs
/
feature
requests
in
one
’
s
head
.
We
use
a
bugtracker
known
as
Phabricator
for
it
(
“
issue
tracker
”
would
be
a
better
term
,
but
this
one
stuck
).
The
information
is
used
in
three
ways
:
*
Keep
track
of
the
progress
(
what
we
have
already
done
in
this
branch
and
what
we
still
need
to
do
).
*
Prepare
automatic
release
notes
for
upcoming
releases
*
Help
future
maintainers
of
VyOS
(
it
could
be
you
!)
to
find
out
why
certain
things
have
been
changed
in
the
codebase
or
why
certain
features
have
been
added
To
make
this
approach
work
,
every
change
must
be
associated
with
a
task
number
(
prefixed
with
**
T
**)
and
a
component
.
If
there
is
no
bug
report
/
feature
request
for
the
changes
you
are
going
to
make
,
you
have
to
create
a
Phabricator
task
first
.
Once
there
is
an
entry
in
Phabricator
,
you
should
reference
its
id
in
your
commit
message
,
as
shown
below
:
*
`
ddclient
:
T1030
:
auto
create
runtime
directories
`
*
`
Jenkins
:
add
current
Git
commit
ID
to
build
description
`
If
there
is
no
[
Phabricator
](
https
:
//phabricator.vyos.net) reference in the
commits
of
your
pull
request
,
we
have
to
ask
you
to
amend
the
commit
message
.
Otherwise
we
will
have
to
reject
it
.
##
Writing
good
commit
messages
The
format
should
be
and
is
inspired
by
this
very
good
and
detailed
[
Git
documentation
](
https
:
//git-scm.com/book/ch5-2.html), it is also worth
reading
https
:
//chris.beams.io/posts/git-commit/.
This
is
nothing
VyOS
specific
-
it
is
more
a
general
topic
for
distributed
development
environments
.
*
A
single
,
short
,
summary
of
the
commit
(
recommended
50
characters
or
less
,
not
exceeding
80
characters
)
containing
a
prefix
of
the
changed
component
and
the
corresponding
Phabricator
reference
e
.
g
.
`
snmp
:
T1111
:
`
or
`
ethernet
:
T2222
:
`
-
multiple
components
could
be
concatenated
as
in
`
snmp
:
ethernet
:
T3333
`
*
In
some
contexts
,
the
first
line
is
treated
as
the
subject
of
an
email
and
the
rest
of
the
text
as
the
body
.
The
blank
line
separating
the
summary
from
the
body
is
critical
(
unless
you
omit
the
body
entirely
);
tools
like
rebase
can
get
confused
if
you
run
the
two
together
.
*
Followed
by
a
message
which
describes
all
the
details
like
:
*
What
/
why
/
how
something
has
been
changed
,
makes
everyone
’
s
life
easier
when
working
with
`
git
bisect
`
*
All
text
of
the
commit
message
should
be
wrapped
at
72
characters
if
possible
which
makes
reading
commit
logs
easier
with
git
log
on
a
standard
terminal
(
which
happens
to
be
80
x25
)
*
If
applicable
a
reference
to
a
previous
commit
should
be
made
linking
those
commits
nicely
when
browsing
the
history
:
`
After
commit
abcd12ef
(
"snmp:
this is a headline"
)
a
Python
import
statement
is
missing
,
throwing
the
following
exception
:
ABCDEF
`
*
Always
use
the
`
-
x
`
option
to
the
`
git
cherry
-
pick
`
command
when
back
or
forward
porting
an
individual
commit
.
This
automatically
appends
the
line
:
`
(
cherry
picked
from
commit
<
ID
>)
`
to
the
original
authors
commit
message
making
it
easier
when
bisecting
problems
.
*
Every
change
set
must
be
consistent
(
self
containing
)!
Do
not
fix
multiple
bugs
in
a
single
commit
.
If
you
already
worked
on
multiple
fixes
in
the
same
file
use
git
add
–
patch
to
only
add
the
parts
related
to
the
one
issue
into
your
upcoming
commit
.
##
Bug
Report
/
Issue
Issues
or
bugs
are
found
in
any
software
project
.
VyOS
is
not
an
exception
.
All
issues
should
be
reported
to
the
developers
.
This
lets
the
developers
know
what
is
not
working
properly
.
Without
this
sort
of
feedback
every
developer
will
believe
that
everything
is
working
correctly
.
###
I
have
found
a
bug
,
what
should
I
do
?
When
you
believe
you
have
found
a
bug
,
it
is
always
a
good
idea
to
verify
the
issue
prior
to
opening
a
bug
request
.
*
Consult
our
[
Documentation
](
https
:
//docs.vyos.io) to ensure that you have
configured
your
system
correctly
*
Get
community
support
via
[
Slack
](
https
:
//slack.vyos.io) or our online
[
Forum
](
https
:
//forum.vyos.io)
####
Ensure
the
problem
is
reproducible
When
you
are
able
to
verify
that
it
is
actually
a
bug
,
spend
some
time
to
document
how
to
reproduce
the
issue
.
This
documentation
can
be
invaluable
.
When
you
wish
to
have
a
developer
fix
a
bug
that
you
found
,
helping
them
reproduce
the
issue
is
beneficial
to
everyone
.
Be
sure
to
include
information
about
the
hardware
you
are
using
,
commands
that
you
were
running
,
any
other
activities
that
you
may
have
been
doing
at
the
time
.
This
additional
information
can
be
very
useful
.
*
What
were
you
attempting
to
achieve
?
*
What
was
the
configuration
prior
to
the
change
?
*
What
commands
did
you
use
?
Use
e
.
g
.
``
show
configuration
commands
``
####
Include
output
The
output
you
get
when
you
find
a
bug
can
provide
lots
of
information
.
If
you
get
an
error
message
on
the
screen
,
copy
it
exactly
.
Having
the
exact
message
can
provide
detail
that
the
developers
can
use
.
Like
wise
if
you
have
any
log
messages
that
also
are
from
the
time
of
the
issue
,
include
those
.
They
may
also
contain
information
that
is
helpful
for
the
development
team
.
###
Reporting
In
order
to
open
up
a
bug
-
report
/
feature
request
you
need
to
create
yourself
an
account
on
[
Phabricator
](
https
:
//phabricator.vyos.net). On the left
side
of
the
specific
project
(
VyOS
1.2
or
VyOS
1.3
)
you
will
find
quick
-
links
for
opening
a
bug
-
report
/
feature
request
.
*
Provide
as
much
information
as
you
can
*
Which
version
of
VyOS
are
you
using
?
Use
operational
level
command
:
``
show
version
``
*
How
can
we
reproduce
this
Bug
?
Please
include
a
CLI
configuration
,
you
can
use
``
show
configuration
command
|
strip
-
private
``
to
remove
sensitive
information
before
publishing
.
##
Feature
Request
You
have
an
idea
of
how
to
make
VyOS
better
or
you
are
in
need
of
a
specific
feature
which
all
users
of
VyOS
would
benefit
from
?
To
send
a
feature
request
please
search
[
Phabricator
](
https
:
//phabricator.vyos.net) if there is already a
request
pending
.
You
can
enhance
it
or
if
you
don
'
t
find
one
,
create
a
new
one
by
use
the
quick
link
in
the
left
side
under
the
specific
project
.
##
Code
Contribution
For
contributing
code
to
VyOS
please
take
a
short
moment
and
review
the
guideline
outlined
in
our
Documentation
at
https
:
//docs.vyos.io/en/latest/contributing/development.html#submit-a-patch
###
Coding
Guidelines
We
have
some
small
coding
guidelines
which
are
defined
in
a
separate
section
of
at
https
:
//docs.vyos.io/en/latest/contributing/development.html#coding-guidelines.
The
guidelines
cover
how
to
create
the
necessary
XML
structure
for
new
features
and
also
how
to
read
in
the
code
from
the
CLI
into
the
Python
based
scripting
backend
.
Thank
you
for
taking
the
time
reading
this
guide
.
It
might
also
worth
browsing
our
[
Blog
](
https
:
//blog.vyos.io) for additional
info
and
updates
.
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